Exercise 14.1.4
Write a recursive procedure
OS-KEY-RANK(T, k)
that takes as input an ordered statistic tree $T$ and a key $k$ and returns the rank $k$ in the dynamic set represented by $T$. Assume that the keys of $T$ are distinct.
In order for the function to be recursive, $T$ needs to be a pointer to a node, not a tree. Otherwise, it won't be recursive.
Here's the python version:
def key_rank(node, key):
if node.key == key:
return node.left.size + 1
elif key < node.key:
return node.left.key_rank(key)
else:
return node.left.size + 1 + node.right.key_rank(key)
There is a full version below
Python code
from enum import Enum from collections import deque class Color(Enum): RED = 1 BLACK = 2 NIL_KEY = object() def other(direction): if direction == 'left': return 'right' elif direction == 'right': return 'left' else: assert(False) class Node: def __init__(self, color, key, parent, left, right, tree, size): self.color = color self.key = key self.parent = parent self.left = left self.right = right self.tree = tree self.size = size def sexp(self): if self.isNil(): return 'NIL' color = 'R' if self.color == Color.RED else 'B' return f"{color}({self.key}, {self.left}, {self.right})" __str__ = sexp def black_height(self): node = self height = 0 while node is not nil: if node.color == Color.BLACK: height += 1 node = node.parent return height def isRed(self): return self.color == Color.RED def isBlack(self): return self.color == Color.BLACK def isNil(self): return self.key is NIL_KEY def isNotNil(self): return not self.isNil() def __bool__(self): return self.isNotNil() def child(self, direction): if direction == 'left': return self.left elif direction == 'right': return self.right else: assert(False) def set_child(self, direction, child): if direction == 'left': self.left = child elif direction == 'right': self.right = child else: assert(False) __getitem__ = child __setitem__ = set_child def other(self, direction): return self.child(other(direction)) def rotate(self, direction): child = self.other(direction) self[other(direction)] = child[direction] if child[direction]: child[direction].parent = self child.parent = self.parent if not self.parent: self.tree.root = child elif self is self.parent[direction]: self.parent[direction] = child else: self.parent[other(direction)] = child child[direction] = self self.parent = child child.size = self.size self.size = self.left.size + self.right.size + 1 def left_rotate(self): self.rotate('left') def right_rotate(self): self.rotate('right') def transplant(self, other): if not self.parent: self.tree.root = other elif self is self.parent.left: self.parent.left = other else: self.parent.right = other other.parent = self.parent def set(self, parent=None, left=None, right=None, color=None): if color: self.color = color if left is not None: self.left = left if right is not None: self.right = right if parent is not None: self.parent = parent def minimum(self): node = self while node.left: node = node.left return node def select(self, i): node = self while node: rank = node.left.size + 1 if i == rank: return node elif i < rank: node = node.left else: i -= rank node = node.right assert(False) def rank(self): rank = self.left.size + 1 node = self while node.parent: if node == node.parent.right: rank += node.parent.left.size + 1 node = node.parent return rank def key_rank(self, key): if self.key == key: return self.left.size + 1 elif key < self.key: return self.left.key_rank(key) else: return self.left.size + 1 + self.right.key_rank(key) nil = Node(Color.BLACK, NIL_KEY, None, None, None, None, 0) nil.parent = nil nil.left = nil nil.right = nil class Tree: def __init__(self): self.root = nil def __str__(self): return self.root.sexp() def search(self, key): node = self.root while node: if node.key == key: return node elif key < node.key: node = node.left else: node = node.right return None def key_rank(self, key): return self.root.key_rank(key) def nodes(self): items = deque() if self.root: items.append(self.root) while items: node = items.popleft() yield node if node.left: items.append(node.left) if node.right: items.append(node.right) def select(self, i): return self.root.select(i) def insert(self, key): new = Node(Color.RED, key, None, None, None, self, 1) parent = nil node = self.root while node: node.size += 1 parent = node if new.key < node.key: node = node.left else: node = node.right new.parent = parent if not parent: self.root = new elif new.key < parent.key: parent.left = new else: parent.right = new new.set(left=nil, right=nil, color=Color.RED) self.insert_fixup(new) def insert_fixup(self, node): while node.parent.isRed(): if node.parent is node.parent.parent.left: direction = 'left' else: direction = 'right' if direction == 'left' or direction == 'right': uncle = node.parent.parent[other(direction)] if uncle.isRed(): node.parent.color = Color.BLACK uncle.color = Color.BLACK node.parent.parent.color = Color.RED node = node.parent.parent else: if node is node.parent[other(direction)]: node = node.parent node.rotate(direction) node.parent.color = Color.BLACK node.parent.parent.color = Color.RED node.parent.parent.rotate(other(direction)) self.root.color = Color.BLACK def delete(self, key): def decrease_ancestor_sizes(node): while node: node.size -= 1 node = node.parent deleted = self.search(key) y = deleted y_original_color = y.color if not deleted.left: decrease_ancestor_sizes(deleted) extra_black = deleted.right deleted.transplant(deleted.right) elif not deleted.right: decrease_ancestor_sizes(deleted) extra_black = deleted.left deleted.transplant(deleted.left) else: y = deleted.right.minimum() y_original_color = y.color extra_black = y.right decrease_ancestor_sizes(y) if y.parent is deleted: extra_black.parent = y else: y.transplant(y.right) y.right = deleted.right y.right.parent = y deleted.transplant(y) y.left = deleted.left y.left.parent = y y.color = deleted.color y.size = y.left.size + y.right.size + 1 if y_original_color == Color.BLACK: self.delete_fixup(extra_black) def delete_fixup(self, node): while node is not self.root and node.isBlack(): if node is node.parent.left: direction = 'left' else: direction = 'right' sibling = node.parent[other(direction)] if sibling.isRed(): sibling.color = Color.BLACK node.parent.color = Color.RED node.parent.rotate(direction) sibling = node.parent[other(direction)] if sibling.left.isBlack() and sibling.right.isBlack(): sibling.color = Color.RED node = node.parent else: if sibling[other(direction)].isBlack(): sibling[direction].color = Color.BLACK sibling.color = Color.RED sibling.rotate(other(direction)) sibling = node.parent[other(direction)] sibling.color = node.parent.color node.parent.color = Color.BLACK sibling[other(direction)].color = Color.BLACK sibling.parent.rotate(direction) node = self.root node.color = Color.BLACK